Story-role online-game "New Year&039;s Ball"
France, mid-18th century, New Year's Eve Ball at the Marie Antoinette Palace. Representatives of the most influential European countries wore the brightest clothes and came to the ball to exchange secular news, show themselves or find a good party for their children.
In the game, everyone has a role associated with other characters and players communicate step by step in Zoom-rooms.
The purpose of the game: each team-country must fulfill its own tasks and become the most influential country.
Dress code: colors of this evening is white and pink, so guests are expected to wear just such an outfit.
Opportunities provided by the story-role online game "New Year's Ball" performed by TeamMaster:
- informal communication between participants;
- interesting online pastime for everyone;
- development of teamwork skills;
- improving the level of remote interaction in the team.
Each participant in the game has a prescribed role. The aim of the game is to fulfill the team and personal goals.